I awake in the labyrinth, no memory of who I am. All I know is that I must find the key to the portal that will take me to the next part of this endless maze. Stalking its passages, I find a rusty sword and take it in hand. Further along, I find an old chest of armor. Now my enemies will never defeat me! I stalk endless corridors, searching for the key. As I turn a corner, I see one of my enemies coming towards me, axe in hand. We clash, weapons slashing! My enemy flees, but I let him go – I must continue my quest to find the key. No matter how long it takes me.
Peek through the portal into the world of Existential Crisis. In this unique and hand-crafted electronic dungeon crawl simulator, watch the valiant hero compete against his enemies to find weapons and other items to aid him in his ultimate quest: to find the key and open the portal before they do! Watch as he uses magic potions to heal himself or blast his foes. Sigh when he makes a wrong turn and misses the key. Groan when he is vanquished by his foes. And cheer when he unlocks the portal and completes his quest – only to find it start all over again!
Existential Crisis isn’t like other games, because I designed it so you can’t control the hero. We can peer through the window into his universe, but we can’t help as he struggles to find a way to survive long enough to complete his quest.
Simulation of role-playing adventure or Multi-User Dungeons (MUDs), similar to NetHack, using basic rules of Dungeons & Dragons with a feel similar to Gauntlet or Diablo.
The pictures and video do not fully capture the brilliant color when seeing it for yourself.

Color Code:
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RED – Opponent Player Characters ( Enemies )
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GREEN – Main Player Character ( Game Focus )
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BLUE – Wall
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WHITE – Door
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YELLOW – Key
Mini-Animations:
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Find a key
- Find / Use armor
- Find / Use weapon
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Use a potion
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Use magic
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Open door using key
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Player death

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Move ( Direction Available: North, East, South, West ) A proximity-check to opponents is made to determine options. Short-term Memory of locations explored. Coordinates of recent moves are stored in the player object in an effort to reduce looping.
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Attack: Each player rolls a 20-sided die trying to meet or exceed the Armor Class value of the opponent. Upon a successful hit, the player then rolls a 4-sided die for damage and applies any bonuses. The total damage is subtracted from the opponent’s hit points.
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Check Inventory and Use Item.
Potential for Expansion using I2C
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Add additional microcontroller or Raspberry Pi for Neural Network.
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Add better controls, such as push-buttons, and even sensors.
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Add a sound-effects module
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Additional visual displays.
More About Electronics:
- Why DIY when you could buy?
- Why Arduino when you can Pi?
- Making a Lightshow with Arduino
- Making Sound Effects with Arduino
- Working with Multiple Sensors and Arduino
- Using a Raspberry Pi and USB Camera
- Using a Raspberry Pi for your own Inventory Management System
More About hydroMazing:
- Managing Nutrient Solution Systems
- Setup hydroMazing Smart Garden System
- Using Arduino to Wirelessly Control Appliances
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